Stages Guide
All 13 stages in +1 Spider Arm with recommended level and Grip requirements.
Stage List
| Stage | Name | Recommended Level | Grip Needed |
|---|---|---|---|
| 1 | Starter Town | 0 | 54 |
| 2 | Skyline City | 1 | 65 |
| 3 | Boulder Canyon | 5 | 171 |
| 4 | Frost Spires | 10 | 250 |
| 5 | Tsunami | 14 | 344 |
| 6 | Coming with World 2 | ? | ? |
| 7 | Coming with World 2 | ? | ? |
| 8 | Coming with World 2 | ? | ? |
| 9 | Coming with World 2 | ? | ? |
| 10 | Coming with World 2 | ? | ? |
| 11 | Coming with World 2 | ? | ? |
| 12 | Coming with World 2 | ? | ? |
| 13 | Coming with World 2 | ? | ? |
Stage Mechanics
- Grip drains while hanging — your Grip meter drops as soon as you cling to a wall. Standing on solid ground refills it.
- Boulder Canyon has rolling rocks — boulders roll down the central lane. Touching one ends your run with "CRUSHED!". Jump over them or stay to the sides.
- Frost Spires is icy — gaps between icy walls require more arms and a larger Grip pool.
- Death penalty — falling or getting crushed shows "SECOND CHANCE!". Revive costs 19 Robux, or decline to return to lobby (training progress is kept).
- Wins payout — Stage 3 finish: +10 Wins. Stage 4 finish: +20 Wins. Higher stages pay more.
World 2 Update
World 2 launches November 7, 2026 at 14:00 UTC. It adds a second world accessible through the lobby portal. New stages, arms, and Grip requirements will be added to this page after the update.